Tuesday, April 19, 2011

Inclusive Technology use in ECE

The link below leads to a webpage that displays my literature review of technology use in ECE. This topic divided itself into 3 categories: fostering creativity, gender inclusion, gaming to learn, and teaching for diverse learners.

Some of the key questions discussed are:
How can teachers know which technologies are worthwhile quality for fostering the development of creativity?
How can girls become more engaged with technology?
How can technology that appeals to boys be used in the classroom?
What is the role of technology in the Early Childhood classroom?
How can digital gaming be used in education generally, and ECE specifically?
How does the Universal Design for Learning support learners with technology?

Additionally, some practical resources are cited.

Feedback is welcome and encouraged!



  1. Just making sure everyone's paying attention ;) lol It's totally four.